Monday, June 25, 2012

Every 100 Games Series - Falling

The 3,200 game played for me was Falling, a game designed by James Ernest and published by Cheapass Games. It is for 4-8 players, though really you could combine decks and add more players. 

I first heard about this game quite awhile ago, maybe on a podcast I listen to or maybe just stumbling across a review about it. For some reason though, the theme of falling and knowing you are going to hit the ground, but wanting the other players to hit first, just stuck with me and so I added it to my wishlist. It turned up in the math trade at IndyCon this past year and I won it!

Image by jeffwiles on boardgamegeek.com



What You Get
Falling is a Cheapass Games production, so I wasn't expecting much, but it is actually better produced than many of their other games. You get a deck of cards, which is it, but these cards are at least in color and have somewhat interesting art on them and are of good stock. I've not been a fan of their other games, sometimes just because of the quality of the pieces (yes, I I'm that shallow). There are several different kinds of cards including pushes, splits, blocks, etc. Then there are ground cards, which are at the bottom of the deck, and towards which players are hurtling!

What's the Play Like?
There is the moderator who isn't actually falling, he is just dealing the cards out to players in real time fashion. Everyone is hectically trying to move cards around, play them against other players, get their turn skipped so they don't get dealt bad stuff, trying to get other players more cards, and generally chaos just ensues the whole game until all but one player gets dealt a "ground" card which are the last 5 cards on the bottom of the deck, thus ending their life and knocking them out of the game.

Did I Fall for Falling? (Yeah, that was a stupid pun)
Well....yes and no. I found it to be the best Cheapass game I've ever played, mostly because it takes literally the time to deal the deck out. We're talking 3-7 minutes I'm guessing to play the whole game. It can be a bit confusing though, especially for new players, since it is simultaneous play and there really isn't time for questions. I'd suggest that if you are going to sit down for this game, that you should make everyone play 3 times in a row to be sure it gets its best chance to be a success. The new player learning curve is the biggest downside to the game. I like the game enough that I do want to take it on a youth trip sometime and teach the highschoolers, because I think they'd get a kick out of it. I still can't give it great marks though, because part of being a good filler is being quick to teach and this can be daunting for even gamers in this one, not because it is so complicated, it's just so different than anything else. So as of now, I give it a 6/10.

Image by Neratora on www.boardgamegeek.com


About the Every 100 Games Series: A long time ago, since I log the plays of board games, I decided I'd review every 100th game that I played. I decided to do this for a couple reasons. First, I like to write about board games in general. Second, I figured it'd be more likely for me to write about a game that I don't nessicarily like a bunch, since I wouldn't be choosing the game I'd be reviewing. So the Every 100 Games Series was born.

The First

So I'm starting a blog. That is weird to me. I've never figured myself as a much of a writer, but looking back I've wrote quite a bit about board games, so I figured I'd carry it over into other areas of life. What really has made me start this blog though is a book I'm reading. It is John Adams by David McCullough. So far it is a pretty interesting book with some great insight into Adams' life, but none of that would have been possible without all the personal writing he did throughout his life. Now I don't expect to have a biography written about me someday, but I'd like my family and even myself to be able to look back and see what I was thinking about or pondering at a given time in my life. So it begins here.

"Our Lord finds our desires, not too strong, but too weak. We are half-hearted creatures, fooling about with drink and sex and ambition when infinite joy is offered us, like an ignorant child who wants to go on making mud pies in a slum because he cannot imagine what is meant by the offer of a holiday at the sea. We are far too easily pleased." - C.S. Lewis
I read this quote from C.S. Lewis early this past summer while reading a book on heaven by Ted Dekker. The quote was honestly the best part of Dekker's book and hasn't left my head all summer long. A couple days ago a saw a copy of Weight of Glory laying on a table and read the first chapter where this quote is from. It really makes me think about my life and what fulfills me.

I think as Christians, myself included in that statement, a lot of times tend to focus on being content in our lives. However, when Paul tells us to in Philippians 4:11 that no matter what state we are in to be content, I think he is speaking about grasping what God has given us and being satisfied with that. However, I don't think he is saying not to have any motivation in life or not to desire more. Lewis brings up the point that we can be easily satisfied with a mediocre relationship with God, a mediocre relationship with those around us, a mediocre outlook on life. Why shoot for mediocre?! I'm not not talking health and wealth gospel here, but I am talking pursuing those desires that God gives us for Him to the fullest!

Monday, June 11, 2012

Guest on a Podcast

A couple weeks ago On Board Games, a board gaming podcast I regularly listen too, sent out a request on Twitter for a guest to join them on their show. I like the show a lot, have always wanted to try podcasting just for the experience, and so responded I'd like to join them. They graciously allowed me to do so and so on a Tuesday night, with the kids in bed and Krista gone to hang out with friends, I had a conversation with them.

I knew exactly zero about pod-casting, so Donald suggested I download Audacity which is a free program to help with recording. I then watched a couple YouTube videos, saw I could use my iPhone as a mic, purchased a cord to connect it to me computer and tried a couple tests. They sounded horrible. However, with some tinkering, I got them to sound at least listenable. I had to turn off the AC, turn of the dehumidifier, and put the computer up away off the table to try and keep the fan noise from the mic. You can tell though, I'm not near the professional recorder as the On Board Games guys are. I'm sure Erik made it even better, but without a doubt the quality when I'm talking isn't near as good as theirs.

It was a really cool thing to do, I'm happy that Don & Erik allowed me to join them and would love to do it again! However, it also convinced me that doing it on a re-occurring basis has got to be a lot of work. The part I was involved with, just talking, is easy enough. However, getting the sound right, editing the show, and putting the clips in the right areas seemed like to me it would be a lot of work. Maybe someday I can work up the courage to become a regular contributor on a board game podcast out there...perhaps reviewing old games or talking about gaming group tips. Either way, I want to thank On Board Games for allowing me on the show and giving me the experience!

If you want to listen to the show, we talk about the different types of convention and why we attend them: Take Me Out to the Con Game - Episode 83.

Thursday, June 7, 2012

The Recommendation List

I'm getting older. I can't remember things anymore. Like where I left my wallet, where I put my shoes, and....okay, those things I've always forgotten. Just ask my wife. Or my mom. Or both of them. However, a couple months ago I did decide to use the notes function on my iPhone to keep track of book/movie/games recommendations that I get throughout the week in just general conversations. Just because someone gives me a recommendation, doesn't mean it gets on the list, but at the same time if it piques my interest its got a chance. Now, of course, my game recommendations listed are going to be smaller because I play more games than most people and I usually learn about them on www.boardgamegeek.com anyways and put them on my wish list there. So here is the list.

Books:

  • Shiloh, 1862 - I know absolutely nothing about this book. I just know it is about the Civil War in some way and as I was playing a lot of Battle Cry when it was recommended to me it made the list.
  • Flowers for Algernon - I think it is about a guy who gets real smart and then loses his smartness. Either way, I'm intrigued. 
  • Kristen Laveron's Datter - I guess this is a really old book and originally written in Scandinavia some where. I've never read a Scandinavian book. So this makes the list. 
  • Darth Plagueis - Yes, this is a Star Wars book. Chris, one of the students in the youth group, recommended it to me. He thought I'd enjoy it and not really have to have read other Star Wars books, so it's on the list.
  • The Maze Runner Series - I've had this recommended by 3 different people, so with that much recommending, it is on the list and is even reserved from the library. So this one will be crossed off soon.
  • Redwall - My little sister is all about this series. I remember starting them while in school, can't remember much more, I think I'll try again.
  • Abraham Lincoln: Vampire Slayer - I saw the trailer for the movie, understood the premise, and thought it sounded fun.
  • Dune - I started this one, had to take it back to the library, so I just picked up a used copy. I can tell I'm going to like this one. A huge epic in the making, at least from the first 6 chapters or so. Once I finish Sherlock Holmes, this is next.
  • 11/22/63 - About a time-traveler that tries to stop the JFK assassination. Stephen King has been hit and miss with me. I've only attempted to read two of his books before, but this has me interested.
Games:

  • Rolling Freight - A board game about trains and delivering goods with dice! I heard this on a podcast, so I had to put it in my notes, I've since watched a video review. This looks right up my ally.
Movies:

  • Ha! I just realized I've already watched both movies that were on my list. Waiting on Superman & Special When Lit. Both are documentaries and I enjoyed both. 
So that is the list, turns out it is mostly books, so make some suggestions for me! We'll see if they make the list and eventually get read/played/watched.

Thursday, May 31, 2012

Every 100 Games Series - Qwirkle

My 3,100th game played was Qwirkle. Well, to be exact it was something like 3,098, but since I’d already reviewed Invasion, I went with Qwirkle. A couple thoughts I’ve just had. First, I should really finish my Geeklist that shows all these “Every 100 Games Series” reviews. Second, I should come up with a standard starting paragraph, now that I’m 31 reviews in.

Picture taken by toulouse on BoardGameGeek.com

My First Experience
My first and only play of Qwirkle came at the end of the 2012 Regional Warhammer: Invasion tournament. We were waiting on the tourney to end and so a few of us who had been eliminated, picked the game up, learned the rules and played. Since then I’ve downloaded Mind Feud on the iOS, which is essentially Qwirkle plus some double & triple scoring similar to Scrabble. So my plays of the game are somewhere closer to 12 or 13 if you count Mind Feud.

Picture taken by GeoSmores on BoardGameGeek.com.
The Components
The game comes in a smaller white box, with a bag, and nice chunky wooden black pieces. There is no board, which I really like, so you just lay your tiles out on the table. These tiles probably should be called blocks instead of tiles. They are really thick, so thick in fact you can just set them on edge and display them in front of you, so that you do not even need a tile display that might come in a game like Scrabble or Rummikub. Each of these tiles has 1 of 6 different types of images that are in 1 of 6 colors. I believe there are three of each tile, so you have 108 different tiles. 

Picture taken by Angry Duck on BoardGameGeek.com
The Game Play
On their turn a player can do one of 2 things. They can trade out any number of tiles from their hand (which consists of 6 tiles) for that many tiles from the bag or they can play tiles. When a player plays tiles they have to be the played so they attach to a column or row that is already in play (think Scrabble here). They can play as many tiles as they’d like, but they all have to share either the same color or same shape.  When adding to the board, you cannot ever have the same shape & color appear twice in a row or column of six. So in other words, there cannot be two green circles in a single row or column. Players then score 1 point for each tile in a row or column they added to. If, they put the 6th tile in a row, then they get a “Qwirkle” which is worth an additional 6 points. At the end of their turn, the player draws back up to 6 tiles in their hand. The game ends when 1 person runs out of tiles and can’t draw anymore. That person gets a bonus 6 points.

What I Think
I was pleasantly surprised by this game. I knew that it had recently won the German Game of the Year award, despite being an American designed game from 2006. I also had some friends that had recommended to me. I figured I wouldn’t like it so much, with it being so much like Scrabble, if you hadn’t already gathered that from this review. However, I DO like it. The reason I like it much more than I like Scrabble are two fold. First, as I already mentioned, there is no board. You just build how you see fit. The added “board” in the iOS version actually is a detriment I think. The second reason and the biggest is that I don’t have to know some crazy, unheard of, and unique word that uses a “Q” & “Z” that lands on a triple score. I just make plays and try not to set my opponent up to make plays. But if I do set them up, at least they aren’t score a bajillion more points that I will be able to my next turn. I heartily recommend Qwirkle to any person, gamer or non-gamer, because I think it’ll go over well with family with young kids, gamers looking for a 30 minute experience, or old Aunt Milly who you can’t ever beat at Scrabble because she knew the word “quixotry”. I don’t even know what that means or want too.

Okay, if you look it up and want to tell me, I’d listen.

Monday, May 21, 2012

Geekway to the West - 2012

Each year I go to three different conventions. IndyCon in March, Geekway to the West in May, and GenCon in August. All three are great fun, but for different reasons. IndyCon is great, because I'm so involved in putting it on. I feel like I "own" a part of it and enjoy seeing other people having a great time thanks in a small part to the work that I do in helping Dave organize the convention. GenCon is great, because of just the huge spectacle that it is. Crazy people walking around as zombies and Storm Troopers, with new release games, and a huge party of gamers. Then there is Geekway, where I get more gaming in over a four day stretch than any other time of the year.

I first started to go to Geekway in 2009, I knew absolutely nobody there, and had a great time. I've been coming back ever since. This year was the last year I'll have a place to stay in St. Louis, so next year I will have to make the decision if I should get a hotel room or not. I'm leaning towards, "YES!" If you enjoy board gaming, want to play a lot of games for cheap, and live withing a days drive of St. Louis I suggest you attend this event. 

Also, this event reminds me again of how awesome my wife is, since she lets me basically disappear for 4 days,  and never complains about it at all. She is awesome like that.

I put up a Geeklist about my Top 5 experiences at Geekway here: Geekway to the West #3 - With Pictures!

Here is the conventions website if you want to check it out: http://geekway2west.com/

Wednesday, May 9, 2012

Guild of Thieves Update #4

It's been about 4 months since I last updated you on Guild of Thieves, the game I'm designing, or at this point I should say have designed! The game rules are pretty much in their final format, though I'm still open for suggestions and tweaks, and still have a prototype copy loaned out to a new blind play-tester. Well, he can see, it's just that he never has played before and I won't be there to explain.

The last time you saw me, I was trying to figure out if I'd leave the Jewels in the game, but now I know. The answer is yes, but not really. I'm changing the Feast to Jewels, because to me it seems much more likely for a thief to steal some jewels than a feast, unless of course it is a really fat thief, which means he is likely not the best thief. You see my conundrum. I'm then getting rid of the old "Jewels" which is the item that is worth more points the more of them you have. That will be part of the expansion "Prince Ali Goes Bad" coming in December 2012! I'm joking...or am I?

I was hoping to take a completed game to Geekway to the West next week for their design contest, but with the busy schedule of life, it just won't happen. However, I still might take a prototype that I have, even though it doesn't look very good. Jeremy, the artist and graphic design guy on this project, who has willingly given up his own time free of charge to complete this project is closer than ever with being done. He sent me some sent me some of the final version of the cards or almost final versions! Personally, my favorite is the Magic Carpet (though I think I just realized I probably should change the name to Flying Carpet, since all these items are supposed to be magical). I'll post them below, but please don't get so excited you wet yourself, this is just a game folks. A game that hopefully will be available for sale in June of 2012 through the Game Crafter.