I've got the game designing bug again. This time though it isn't just the designing bug, this time it is the designing and starting a game production company bug. I'm trying to resist the urge to start a game company, mostly because of the money and time that would go into it, and the money I wouldn't get back out of it. More on this in a later blog though. This blog is about the game I'm designing.
I've basically come up with, what so far has received good feedback from all three people I've taught it to, a tile game that takes 20-30 minutes. I love theme in games, but to be honest, this game is all about the mechanics and I can put whatever theme I want on it. As matter of fact, right now all the tiles have letters on them from A to J to represent what they are. To give you a brief overview, without giving too much away, basically you are using these tiles to move around on a modular board and pick up other tiles. The person with the most points at the end wins.
So what should I call it and what theme should I have? This isn't going to be a serious game that is going to take forever to play, but at the same time it isn't exactly a kid's game. Its more along the lines of a family game where a family with kids 7 or 8 years old and older can play. Originally, I thought a game themed somewhat "Oliver Twist" style called Den of Thieves would be good. Everyone is playing pick pockets going around snagging things like pocket watches and snuff boxes. Then the more I thought about it, with it being a family level game, perhaps stealing stuff like the much hated character Fagin in Oliver Twist wasn't the best. So the second theme I'm considering is everyone is playing as a bunch of cute little animals sneaking around Farmer Brown's fruit farm and eating all the cherries, apples, bananas, and pears they can find. So what do you think? From what I've told you about the game, what would you like it to be?
Also, if anyone is interested in play testing it, please let me know and I'll try to work out getting a copy of some sort to you eventually. I still want to do a lot more play testing myself, before I make a "nice" version of the game with real graphics and tiles.