Okay, it has now been 2 months since I got the game design bug and it has picked up again. Enough so that I have now set a goal for myself to have a self-published game by January 2012, with a medium for would-be buyers to purchase it, and it have an entry on boardgamegeek.com.
This week saw quite a bit of progress. Not only did I decided on the theme of thieves attempting to steal magical items in a 12th century middle eastern country, but I also made my second prototype. I did change a few things up, the biggest thing going from hexes to regular playing cards. I liked the hexes, but after doing more research into getting that produced, it would just cost me too much to have the hexes made. Since this project is to just get the game made, not shop it around to would be publishers, I figure cards will be easier to get produced, still look good, and still be good game play wise. One thing that I did find switching to cards is that since you can only move in 4 directions now, it is a lot easier to block your opponents thieves from moving.
Also, I talked to my good friend Jeremy, who has a graphic design degree I believe and enjoys drawing. He has officially been commissioned to do the art for the game. By commissioned, I mean asked to do a few sketches for me, if he wants to do so. Commissioned sounds much more cool though.
Also, I've been thinking about company names, because after all you never know, maybe this will get huge and Rio Grande or Z-Man or Mayfair will buy it from me. Or maybe they won't. It'll just be fun to have a company name. I'm leaning towards two different ones. First, is Antler Games. Why you ask? Well, I like Antlers and killing the things that have them. Second is Ekka Board Games. Where does Ekka come from? Elanor Kaylee Krista Adam.
Again, like before, if you are interested in play testing the game, let me know. I've got a couple lined up already, but I can get you play test copy so you can tear the game apart and help make it better.